This skill will be your best friend all throughout your Assassin journey. It is more effective as a PvE skill, but still, keep it leveled. Otherwise there is no real need for it. With these taken into account you can be a high damage dealer zerk hitter in pk or pve with great heals. I just can not fit in to a battlemage right now. At least in my mind that is. otherwise, negligible. Magic Mobs: Stop their initial channeling with Deep Sting then hold them in place with Tackling Slash, then you can DD skills and stop more of their channeling with another Deep Sting, Knife Throw, Throat Cut, then DD skills until they're dead. Level: 5-7 for damage. However, like Puncture Wound, this may have significant PvP uses. They are squishy, they have low HP and you will find yourself running for your life plenty of time, especially 25-50. Not to mention its fabulously high damage. Used by character(s): Edgerunner, Technician, Stormbringer, Duskblade, Mystic, Seeker, Cleric, Archer, Assassin, Barbarian, Venomancer, Psychic, Wizard, Blademaster LV. Good in a pinch. Elementalist: An Assassin build that focuses on Elemental skills from “Martial Arts tree” such as Phoenix Strike. 8-Slipstream Strike: A powerful strike with the full force of the arm. Can spike crit AoE damage with clever skill combos. Deals base damage + extra damage + has a % chance to interrupt.This is your ranged skill. Good or bad I appreciate all the comments and will try to the other classes done soon. Ultimate Perfect World Assassin Build Guide. Its BEAUTIFUL! Welcome to my ultimate Perfect World International Barbarian build guide. It's cheap to upgrade and may be worth the yucks at high levels. But I really have no use for it yet. So, whenever possible, the bonus attributes always helpful on your weapon will be -interval, +HP or +Vit. 2-Chill of the Deep. Trust me, the rest of your party will be grateful. I would like to start off by saying that I think Barbarians are one of the best classes in Perfect World International.I have spent considerable hours playing my Barbarian and practicing the art of “Tanking” in order to give you the best information I can gather. and can pull. Here we go again. If a stat calculation ends up having a 0.5, you round DOWN. 2-Focused Mind: Increases your chance to evade an enemy skill by % for so many seconds. Chill of the Deep. They are low health and low physical defense characters, both facts make it impossible to play an assassin like the other melee classes in the game. I really believe that you do not need this information included in these guides. Assassins are a single path class. 10-Rib Strike: Stab up under your enemy's ribs. Chill of the Deep: There is A LOT of debate going on about this ones usefulness. Understanding Seekers. Increases your stealth level, only usable out of combat. Meaning, you'll be watching out for those extra mobs the casters/archers in the back that might be taking aggro. My PvE build is not the same as my PvP and I will not go through all the considerations that you will have to make in order to determine what skills fit into your needs. p.s. If you are new in the game, Check out our Perfect world mobile game guide and tips which help you a lot to understand the game. The Assassin. Ortherwise, learn it and see if you have a need for it. After level 60 something, I did a restat, and dropped both my Vit and Mag to 3. It's great for skill spamming, one-shotting, and reducing your attack speed to keep from stealing aggro (the increased attack level does not make up for the lost APS for auto-attacking IMO). Every 20 Dex = 1% more crit and more damage, plus Blood Paint (a skill we acquire at level 34) starts to shine. In this sort of build, we have the maximum number of Sneak Attack die (+10d6), along with some powerful abilities to accompany it. Level: Negligable. I honestly believe that this skill has been underrated by many due to its long casting/channeling time. 5 Magic You should be able to pretty much follow them directly. Although it uses 1 spark, it's still a good secondary escape/moving skill. It will cost, but, in my opinion, a high aps Assassin is the very best kind of Assassin. I would get it especially for PvP, but it is a better skill than shadow walk, and Sage Demon gives you a +11 stealth level making it almost impossible for anyone to see you. You can run very quickly, you can teleport, and yes, you can go invisible folks. 3-Maze Steps: increase movement speed and immune to stun and immobilize for 10 seconds. It effects every skill and every hit. Mostly useful in PvP as it uses 2 sparks, but it's essential in FCC. 2 sparks at level 10. Attack speed for Daggers are 1.25/aps This means that you will have 1.25 attacks every second. Skill Spammer: Well, the name says it all. If the page is up-to-date, remove this tag. Level: 10 if used for it's stun, Shadow Jump: Mostly a PvP skill as the High rubberband effect is almost completely nurfing it in dungeons. Level: Negligible, Deep Sting: Not really worth leveling for the minor damage increase. I don't really think there is a huge need for it, there are lots of other skills you will be using that builds chi. Really good. The Twin strike branch is the one to the left, the Shadow walk is the next one over then Puncture wound, with the Windpush branch being all the way to the left. But I would figure a Veno and an Archer is not too far off. Gains sparks very fast with sage skills. You can also use Subsea Strike to increase the overall damage the party does. In Squads: You'll be the squad's insurance. Unfortunately, they don't stack with demon spark though.). An Assassin needs to kill fast. Read all about the history and lore of Perfect World starting from the beginning up to the last expansion, Sirens of War. The skill is quickly overpowered by all your other offensive skills. I would learn this over that skill. Level: Negligible, Knife Throw: Short cooldown, ranged damage without using a bow, semi-pulling abilities, and a chance to interrupt channeling (70% at level 10 and 100% at Demon). Not only will I be embedding my own personal experience into this guide, but the experience of many who've helped create what assassins have become thus far in the game. Only when a full point has been established do you make a point there. Used for the sleep effect. I would focus on +Crit, +Physical Attack, +HP, and +VIt. Increasing its level will increase both your stealth level when using it and decrease it's mana drain. 117 Strength (so you can wear that Warsoul Helm) She's perfectly balanced to Adept, without using OP damage multipliers, and a few combos that save her now, and then. Certain classes like, Psychic and Mystic may be a while. I can already hear some of you balk at the mere mention of the skill. Luckily, you have two built-in skills that can make aggro control pitifully easy: 4: Subsea Stike = more damage for all! Which, led me to decide it was time to start a sin, or two. I'm going to agree with Taxi and say: Mostly a PK skill. 1 vit adalah pilihan, dengan build ini kamu akan jarang terkena hit lebih dahulu dan jika kamu tersudut oleh banyak monster akan mudah untuk melakukan cloak, back slide, atau juga fly … Contact us here. DD Skills until they're dead. Killing mobs out there can get a bit tricky for the assassin, considering how squishy we are. Luckily, Bloodpaint is an AoE skill, so you just cast it when the cleric's casting buffs and you're good! Level it as you desire. Even though I can generate as much hate as appreciation for these guides. Assassins get the job done with as little as possible, so they rely more on skill and sabotage than they do direct fighting. Information such as crafting costs, quest rewards, etc may contain old information. 5-Sharp observer: Increases your awareness level. 5 Vitality (20-35 if you're poor) I say don't bother unless you find yourself short on sparks later in game. The distance increases with levels. So I'm going to drop all hybrid ideas (Basically, don't raise VIT unless you are a Barb). At least till 5, but if you want a 30 minute buff you have to level it to 10. 9-Headhunt: Deals base damage + % gear damage + extra damage + stun. Perfect World Mobile – Wizard Enlightened Skills. This is a PvP skill. Please replace the old information with up to date information. Why? https://pwi.gamepedia.com/RauI_Assassin_Guide?oldid=251122. It is good. If your tele-stun and silence attack is on cooldown, use your other teleporting ability (Shadow Jump) and Tackling Slash to get to the mob and keep it from moving so that your cleric can maneuver out of its aggro range while you kill it. This guide really was time consuming. You will be looking for added bonuses of, +HP, +Vit, +Dex, -Interval, +Physical Def. Your Subsea Strike skill is an AoE that increases the damage mobs take for a set amount of time, similar to the BM's Heaven's Flame skill. they have bright coloured skin and are very cool, and would be my prefered race. Assassin Build #1 – the Purist An assassin puts their faith in their skills, Image by Ubisoft Our first assassin build is a pure Rogue build going from 1 to 20th level in the Assassin archetype. And you will most surely be sharding your gear with Citrines, or HP shards. Interval sin: max it. So if a BM is in your party, use this as soon as you see the dragons from HF, as that means more damage for everyone. Blademaster The original article was deleted wholesale from PWI wiki blademaster talk page. Only in the game for Pk and PvP. Learn some tips and tricks for the class of your choice here. Very similar to the role of a Blademaster, or Seeker. But the Blademaster, and Seeker can also tank in a pinch, at the cost of being a lesser damage dealer than the Assassin. 9-Power Dash: Deals your base damage + extra damage + increases your Crit rate by % for 8 seconds. Shards- You will always be safe if you add HP shards to your gear, and physical damage shards to your weapon. 3-Shadow Walk: Enter stealth mode. +4 Dexterity (If you don't have the coin for good gear/shards, give yourself 20-30 vit), Endgame: So according to this problem, we will give a guide and skill guide for the wizard class in perfect world games. You can get Wind Shield or Relentless Courage on your genie for more speed on the side. You would use arcane robes for this build. Bonuses I like to see in these ornaments are +physical defense, +HP, +Vit, +Dex, and +Crit. get all of this... all archery all sneak all smithing (Not as expensive build as interval, so you can get by with the regular gear setup.). Shadow Teleport (your teleport stun move) and Throatcut to stun and silence the mob, effectively removing it from play until either you and/or your party can kill it. At level 10, for a whopping 8 seconds, this gives you 40% EXTRA CRITICAL CHANCE. They excel at 1v1. If anything is left, follow with: Rising Dragon Strike - Sparkburst - auto all left standing. Also, these… Demon skills portray longer stuns/immobilizes/paralyzes. Cause sins are squishy. I am on the fence here. In fact, it's great for everyone else in your party that's melee DPS, as it lets them get the bloodsucking benefits you get. Switches to Block when she has to, hacks, and bashes to finish the tough one, and pops the occasional Vampire Dust when she needs to. Not the greatest damage skill, and no real bonus effects. In the guide, You will get blade master class guides and tips for perfect world mobile games.